Back to the boardgame

I have been spending some of this month exploring TableTop Simulator as an option for testing the boardgame. Since I still don’t have that up and running yet, I figured I instead would shine some light on some of the feedback I have received so far.

The total amount of feedback at the time of writing has been 12 people filling out the form with a split of 5 female and 7 male players. The age range of testers so far has been from 24 to 36 years old, mainly due to the age range of the testers at the events I have brought the game to. Nationality wise, there have been 2 from North America, with the rest split evenly between Danes and Europeans. This is one of the reasons I want to put it on TTS for further testing as that enables a better reach with both nationalities, age ranges, and the overall amount of testers I might have access to.

The positive part of the feedback is that the game is quick, simple enough to pick up and play. It offers a good amount of tactical decision in the 1v1 version where the main goal is only to outsmart/outplay the opponent.

On the less positive part of the feedback the testers have pointed out some issues that I need to figure out if I want to change up or keep as specific features. Amongst these are that the starting positions are random. That the game feels like it can snowball for a player if there is a high enough difference in luck with the cards drawn and being able to build one's own path faster.

I have a few ideas about what I can try to change up and test to mitigate some of these. It has been on my mind for a while to try and work in “map overlays” that would decide both fixed starting positions, but also add in more unmovable obstacles, forcing the players to path around those. This is another reason that I am looking into TTS for further testing, since I have mainly done 3D printing of the physical version and having a digital version allows for faster iteration on visual elements.

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2024 retrospective

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An initial analysis - Penny’s Big Breakaway