Board game continued

There will be an upcoming playtesting event in central Copenhagen early in September, which I plan to participate in. So I went about creating a quick and simple mockup of pieces and a grid for the board. I currently have the tiles 3D printed and very quickly given them a tiny splash of color to make it easier to tell which pieces are which. 

Working title is “Rivers n Rails”. 


Some of the things I need to figure out through testing will be ways in which to randomize certain elements of the game, and if these actually need to be randomized or not. For this test I plan to try out pulling the pieces from a bag vs how it feels for the players if they receive specific amounts of each piece. I expect the second option to make the players think more tactically and try to keep track of what other players have already played from their own pieces.


There is a slightly higher amount of pieces where both teams have a connection. This is intentional as some of the even earlier testing showed that players tended to focus more on trying to block or divert the other team, more than they did on progressing their own. This is an issue I am constantly watchful about, and I hope in the end to reach a solution that is both easy to explain rules wise, but still feels engaging to the players.

Previous
Previous

Boardgame - First public playtest

Next
Next

Board game creation