Totally Accurate Warehouse Simulator

My responsibilities

  • Create a core loop.

  • Communicate and collaberate with art, sound, programming, and design on features for the game.

  • Testing the main controls of the player character.

  • Prototyping the level layout

For a bit deeper look into the production, click

Totally Accurate Warehouse Simulator (T.A.W.S) is an action job simulator that allows the player to experience the joy of doing repetitive work under the stress of time pressure and under the watchful eye of a demanding boss.

In T.A.W.S. we built upon some of the lessons we learned during the extremely limited production of The Amazing Puppet Show. I knew we had something fun with the weird and wonky movement system and wanted to carry that knowledge with us into this game. From a game design standpoint this meant exploring how to transfer the puppetlike movement system which lead us to the creation of the robot the player controls in this game, as I figured that a robot is basically just an advanced form of puppet. As game designer on this project, due to the limited timeframe, my main focus was to come up with a core loop that everything else could be built around and then suggest features that could help enhance the setting and experience. For the level design we decided to keep the same type of constraint we had in The Amazing Puppet Show, as this helped keep the scope limited as we knew we only had a few days extra to work with.

Type of project: DADIU Minigame 2

Platform: PC

My job: Game & level design + VFX

Tools: Unity, pen & paper.

Timeframe: 7 days

Gametype: Action Job Simulator

Team size: 19 people

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The Amazing Puppet Show