A quick update

This will be less about game design specifics and instead be an update on where I am jobwise and with my personal projects.

I am no longer full time with the company that I worked with for the last few months, but that is ok as it was the agreed upon timeframe from the beginning. This does however mean that I am now open for game designer positions again. I am also applying for positions as level designer as I feel the amount of overlap will still allow me to broaden my skills in game design as well.

This month I was fortunate enough to be able to experience the Nordic Games convention in Malmö, due to winning a ticket through a giveaway on LinkedIn. It was an interesting experience to move outside of the usual area of Copenhagen, and seek out inspiration from people I don’t normally run into at events here.

Amongst the things I took with me were a few ideas for character abilities for my own 3D platformer idea, as well as several notes on both prototyping and marketing from the talks that were held, some of which I am already trying to apply for the platformer project. Hopefully now that I have more free time again between jobs, I can progress a bit with this and test some things out.

With regards to the board game idea, I am trying to come up with ways in which I can offer the correct mix of randomness and control to the players. I have currently landed on them being able to have a hand of three cards with two options on each card. The difficult part currently is trying to figure out which options make for good combinations and which should not be on the same card. I foresee a whole lot of testing on this in the future, so it might be time to do this as quickly and scrappy as possible, so iterating on it becomes easier.

Previous
Previous

Decked out

Next
Next

A partial design process