Decked out

Lots of messing around with numbers on sheets this month. I’ve been working through the cards needed for testing with the board game idea. It took some trial and error to make the numbers make sense to me, but it will be interesting to find out through playtest which ones might need further adjustments.

As I wanted to provide players with choices on their cards I had to set up some constraints, so for the first round, or multiple rounds, of testing the cards out, each card will have two options. The first option will always be one the player can pick to progress their own plan on the board, while the second option is the one that most of the time offers ways to put up blocks for the other player. As such, each round the player will have 3 cards with those 2 possibilities.

I almost missed posting this post as I have been focused on preparing the things needed to make the cards, as well as learn NanDECK, a free program that seems quite useful for quickly prototyping up cards for game ideas.

I have also joined up with two former classmates from uni for a hobby project on the side. The overall plan is to make a tiny game before the end of the year that allows all three of us, a programmer, a 3D animator and me, the game designer to ‘flex’ our game dev skills, as well as put the game up on Steam to be able to cross that off our checklist too. Future posts might delve more into that game, what it is about and what issues I had to find solutions for design wise.

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Board game, now with cards

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A quick update